Hteane Liu

I build interactive installations that respond to people, and I keep them running in live venues.

Selected work

Two installations I designed and built myself. Each one runs in real time, and each one is made to be walked up to and touched.

Demo clip coming soon

Kinto Lumino

Audio-reactive interactive installation, 2026. Creative director and sole developer.

Visitors step in front of a depth camera and become glowing 3D silhouettes. A swarm of fireflies is drawn to each person and orbits them, while liquid-mercury text breathes with the music.

What visitors can do

  • Move. Their silhouette is rebuilt as a depth-displaced 3D mesh from the camera’s point cloud.
  • Strike a pose. A charge-and-release pose triggers an effect, recognised with Teachable Machine.
  • Send words and drawings. From Kintolume Canvas, an iPhone app I built, and they become particles in the scene.

Built to tour

Operators run the show from a web control page, and a built-in sequencer can trigger transitions on the beat. The system is modular, runs on two computers, and records its own demo footage. It is ready for activations, launches, and festival stages.

How it works: select a stage

Demo clip coming soon

Interactive Christmas Tree

Personal project, 2025.

Touch an ornament and the scene changes. I generated the tree procedurally with TouchDesigner’s POP operators and hung it with ornaments that can be picked in 3D.

  • Snowflake. GPU particle snow falls along preset forces, plus the force of visitors moving through it.
  • Star. A star-shaped scene with its own set of force presets.
  • Coloured balls. Each colour switches the tree lights to a different preset.
  • The letters H-T-E-A-N-E. A Christmas wish forms out of noise-driven particles, then comes apart and forms again.

People interact with their hands and bodies in front of a Slamtec RPLIDAR S3 LiDAR sensor, calibrated to the projected area. Replicators track several people at once. I built and tested it as a wall projection at home, and it works on any projection or LED display.

Watch the full video

Sensor lab

Short experiments with the sensors I use to make a space respond to people. Each clip is one sensor driving one idea.

  • Clip coming soon

    Orbbec Femto MegaDepth camera. Used for the silhouettes in Kinto Lumino.

  • Clip coming soon

    Slamtec RPLIDAR S3LiDAR. Multi-point touch on a projected wall, used for the Christmas tree.

  • Clip coming soon

    Leap MotionHand tracking.

  • Clip coming soon

    MediaPipeBody and hand tracking from an ordinary camera.

  • Clip coming soon

    Pipo MotionWireless motion sensor. Orientation, taps, and shakes.

  • Clip coming soon

    Pipo RangeWireless distance sensor. Hands and bodies moving closer or away.

  • Clip coming soon

    ZIG SIMAn iPhone’s gyro data, sent over OSC.

  • Clip coming soon

    Dance with LightProjection mapping that follows a surface while it moves.

Live production

Installations are only half the job. Shows have to start on time and survive the room, so I also design and run the systems behind live events.

  • Convergence 2025

    Technical producer for a multi-screen live event at Seneca. A Resolume Arena composition with 22 layers of content drove the screens, including one blended projection.

  • Automated live video framework

    My capstone project. vMix and Bitfocus Companion, with more than 60 VB.NET scripts and a 10-page control surface, switch and stream a live show automatically.

  • Teleport

    An interactive, immersive holographic journey controlled by motion.

  • Castle Greyskull Spectacular

    Precise 3D projection mapping with motion control.

Experience

AV engineering gave me the habits that keep interactive work reliable: documentation, fast troubleshooting, and calm under a live audience.

  1. A/V Technician

    MaRS Discovery Enterprise, Toronto. Full-time since March 2026.

    I run and fix the integrated AV behind live events and meeting rooms: Crestron control, Extron XTP signal distribution, Q-SYS audio, Zoom Rooms, Logitech Sync, and MagicINFO signage. That includes hybrid meetings and livestreams.

  2. Student and Production Crew Lead

    Seneca Polytechnic, Toronto

    Technical producer for Convergence 2025 and video lead for the Redefining Design 2025 fashion show livestream. I trained student crews on equipment, setup, and safety, including working at height.

  3. Associate Resort Enhancement Service Manager

    Shanghai Disney Resort

    I led a team of 10 that kept the park’s props, signage, and show elements ready to Disney standards. I also managed décor construction for seasonal events and worked with Walt Disney Imagineering on set and prop production and field installation for the Zootopia expansion.

What I work with

Grouped by the job each tool does, not by vendor.

Interactive and real-time
TouchDesigner (projection mapping, audio-reactive visuals, sensor control, custom interfaces), Unreal Engine 5 (Niagara, materials), Python, Spout, OSC, MIDI
Sensing
Orbbec depth cameras, Slamtec RPLIDAR S3, Leap Motion, MediaPipe, Teachable Machine, Pipo Interfaces sensors, ZIG SIM, iOS app development
Live production
vMix, Resolume Arena, Bitfocus Companion, OBS, SMPTE timecode, projection mapping
AV systems
Crestron, Extron XTP, Q-SYS, Dante, AMX
Credentials
AVIXA Certified Technology Specialist (CTS), Q-SYS Level 1, Dante Level 1, AMX Technician Level 1, NORCAT Working at/from Height. Event and Media Production (Honours), Seneca Polytechnic.

Let’s build something people want to touch.

Based in Toronto, Ontario.